[/b] The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

The champion can magically command any shark within 120 feet of it, using a limited telepathy. [/b] The champion can magically command any shark within 120 feet of it, using a limited telepathy. Search by name on the left, click monster name to display on the right. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. Languages Sahuagin Spellcasting. [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table, [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with. Create custom stat blocks for monsters and save them for use in your campaigns. Hit: 5 ([1d4 + 3]) piercing damage.[b]Claws. 5e SRD:Sahuagin. Elven Enmity. A sahuagin champion is CR 3, while a sahuagin coral smasher is only CR 1 (both on GoS, p. 249). The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Sahuagin This scaly humanoid has a long, fish-like tail. Devils of the Deep. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves—or whether it preceded or even began the conflict—none can say. They are terrible foes in battle, and all sahuagin bow down before these powerful barons. Even untrained sharks recognize sahuagin as allies and don't prey on them. Armor Class 12 (natural armor) Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. You can create a dice macro by putting square brackets [] around it.

darkvision 120 ft., passive Perception 15, Those sahuagin warriors who prove themselves through. [/b] Melee Weapon Attack: +5 to hit, reach S ft., one target. Limited Amphibiousness. CON 12 .

Blood Frenzy. The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.Limited Amphibiousness. This is the sound of the sahuagin hunting horn—a call to raid and battle. Sahuagin are driven into a frenzy by the smell of fresh blood. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Sahuagin&oldid=1384147. Their contribution stands as a beacon of hope for all adventurers! CHA 9 . [b]Blood Frenzy. Hit Points 22 (4d8 + 4) This material is published under the OGL: Sahuagin. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities. [/b] The champion makes three attacks with its spear, or one attack with its bite and two with its claws.[b]Spear. Blood Frenzy. Hit: 6 ([1d6 + 3]) piercing damage, or 7 ([1d8 + 3]) piercing damage if used with two hands to make a melee attack.[b]Bite. Skills Perception +5 Multiattack.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. Menu. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Kassoon.

Challenge 1/2 (100 XP).

WIS 13 . Speed 30 ft., swim 40 ft. Its arms and legs end in webbed claws, and its piscine head features a toothy maw. Spear. Me/ee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) slashing damage. Hit: 3 (1d4 + 1) piercing damage. [2d6+3] will make a clickable link to roll 2d6+3. Bite. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica

As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. DEX 14 . Traits Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). [b]Limited Amphibiousness. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

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